неделя, 9 декември 2012 г.

Unreal Tournament 2004 and the Feature Called "Physics"

Unreal Tournament 2004 is an improvement in the Unreal Tournament series by adding a few more gamemodes, including "Soccer", the very classic deathmatch, some warfare and many others, and also a great story mode. This UT is a bit detailed, but it can be runned on max. graphics on the computer from the Painkiller review. This time, UT2004 has physics. It is really detailed, by including great lighting engine, really detailed and has lots of unforgetable fun. Even the story mode is really interesting - you are someone who wants to win the Tournament. You pass the qualification and hire your team. Then, you fight them to prove that you are the best one of them. You go to the ladder, challenge and be challenged for some credits or even a teammate and, of course, finally you fight the "boss" team, then fight the captain of the team and, probably, win the Tournament.
The game still has the add and play function from the older UT. You can add mutators(mods), maps, characters and many others. It is really easy for developing, the only problem you might encounter is the character modeling. It has almost everything in one simple program - UnrealEd. This program has import for almost everything, you can even create your own "props" from parts of the map. As UT, the game again isn't complex, it just has some (really) better details. One of the best parts of the game is the physics engine - it allows you to cut off any part of character without adding another model for the part of the body (it uses only one model, which can be "tortured"), that is left. The game MUST be played, it doesn't make your performance awful and brings you lots of details at the same time. And here come two last things - vehicles and new types for killing your enemy. These vehicles include a tank, a buggy with some body cutting blades, a lightning gun, a hover "bike", which can smack your enemy, and the Leviathan, the vehicle that you would like to have all the time.
Finally, the game, for me, is one of the best things I can do in my spare time. If there is someone who already has the game, I have a bit "n00bly" done map for him (the map isn't for noobs, i am just not so good at map creating).
Link to the map: http://www.mediafire.com/?see2t555ej1l82b
And so, here comes the score:

Overall score: 9.7/10
Graphics and Performance score: 9.8/10
Story score: 9.6/10
Choice (maps and weapons) score: 9.9/10
Engine (lighting and physics) score: 9.5/10

понеделник, 5 ноември 2012 г.

Unreal Tournament (or The Good Old Times)

The good old times, when games with mass deathmatch were played all over the world. This game turned to an immediate classic after another great game, Unreal. But let's talk about Unreal Tournament.
This game started with an extension for Unreal, adding some maps for deathmatch. Then it got some more gamemodes and turned in the game we know it. It has a great story. Even the game doesn't have a physics engine (Portal could be made with the engine) it is still played by me and some other people around the world. It can be counted as the best game of all times, as I still play. At least I think so. It is also not that complex. Since I was 3 I am playing 3D shooters like Wolfenstein 3D and so on. Sorry about the lyric deviation. So, the game can be counted as a simple one, the rules of the gamemodes aren't hard to remember and the game isn't complex at all. And now about the features:
-Downloadable gamemodes, maps, weapons and textures
-12 weapons, including a hand-held teleporter and a nuclear hand-held launcher
-Lots of detailed maps, without downloading some others from sites
-Great textures and environments for that time
-Runs on max graphics on the computer, which was introduced in the first review
Actually the game doesn't have almost any problems, except the missing SpawnGuard. So I will recommend the game to every one who reads this.

Overall score: 9.6/10
Graphics and Performance score: 9.7/10
Story score: 9.4/10
Choice (weapons and maps) score: 9.8/10
Engine score: [Missing due to no physics]

неделя, 4 ноември 2012 г.

Painkiller Quick Review

Painkiller... So much more then the current complex games, such as Counter-Strike or such games.
It is a game with a lot of gore, introducing an incredibly great physics engine, Havoc. The game is really interesting, although it has a small arsenal of weapons, but each one has a totally different alt-fire. The game can run on incredibly slow machines (1.6 GHz, 1 GB RAM and 128 MB VRAM) on maximum graphics. The game is looking great, there is a nice story of the game and almost each level has a new type of enemy, guarantying a lot of fun. There are also a lot of things, which you will see immediately after going into the game. Those things are:
-Huge bosses, while each one has a weak place, also most of them have a totally "physic" level, under the meaning that the level has a lot of physic objects, which can be pushed by the boss. The huge bosses makes you feel like it's not that game with a boss big as you.
-Both of melee and long-range enemies, also some who can do both.
-Black tarot, which allows you to have some bonuses in-game but this feature can also be ignored.
-Some hit effects like fogged image from a melee hit.
-Great graphics with great engine, by the way.
-And lots of other things while you play the game.
-Levels with lots of monsters.
The game is really epic, you can't hide you can only run and shoot, sometimes you aren't able do run. It is a good game to play and a good game when you have some spare time. There are some other problems. They are:
-Auto-saves load the whole level again, you don't jump directly back to the place.
-Not a lot levels and weapons.
-The rendering causes some lag on the computer it was played.
-After you beat the game you can't continue it.

Overall score: 8.7/10
Graphics score and Performance: 9.1/10
Story score: 7.9/10
Choice score: 8.3/10
Engine score: 9.5/10