вторник, 28 май 2013 г.

Unreal Tournament 3, the face of the modern sci-fi shooter

   As of today, we see most games are "militarized", just like some games as Far Cry, Crysis, Call of Duty, Battlefield. Aren't they too contemporary and militarized? There is almost no sci-fi! But in this review, we show almost the full opposite of these games. The Classic Trolls present... Unreal Tournament 3.

   It's been quite a long time when games like the Unreal series were dominant at the gaming. Unreal Tournament 3 is the not a very known game, due to the reason militarized shooters came to the gaming world, for example Crysis, and hasn't become a very popular game. But it still remains a classic amongst us, the Trolls, not only because of the engine but because of some other additions: Each player is the same when he/she starts, unlike most MMOs; It is enough simple to be played without you need to think, but enough complex for some other professional players.

   UT3 uses the best (for us) engine ever made for computer games, Unreal Engine 3. This engine has been used in many sci-fi games, just because it is concentrated the ratio Performance : Graphics to be as big as possible. Think of what realism it has been used in the engine. Take a look at one of the games using it. Aren't they realistic? The good is that you need a "slow" machine to run some of the most latest game using the engine! Not like the Cry Engine where you will want to cry of the performance (Sorry, Cry Engine lovers, but it's true!)

   The story of UT3 is a bit short, but here is what happens in it: The Necris invasion on Earth starts, and all of a sudden, you and your clan are one of the first in their attack. Akasha, the organizer, is the one you want to kill throughout the Campaign. What you only want is revenge. After they attack you, you are almost unable to fight. But after some rest and some training, the action starts. Before you can push the Necris back, you need vehicles in order to destroy some of theirs. That's why you have to fight Axon, the facility that creates these vehicles (best in world). You can choose which missions to fight, what additional bonus cards to play and this way you pass on through most of the gametypes until you make the Necris retreat. In the last fight near the Earth, you push them back, go through the portal they created and reach their homeworld. You pass a few fights until you reach your ultimate goal - the dead body of Akasha.

   Enough with the engine, now with the game. The game is a bit like a combination between the older 2 Unreal Tournaments (UT2004 and UT'99). But, though, the weapons and vehicles are almost the same, except they look really fantastic. The classic Impact Hammer has returned, and now it can be used to knock off power-ups. The Enforcer returned, this time its secondary fire is a burst of 3 shots, and the classic secondary fire is now automatically activated when you are close enough. The Bio Rifle has a changed secondary fire. This time the blob fired with alt-fire sticks to the enemy and drains his/her life little by little. It still remains a lethal weapon when being contributed. The Shock Rifle and Link gun are still the same, only some graphical improvements. The minigun now has a changed secondary fire: firing lethal shards that kill an enemy in 3 hits and can pin them to the wall. The Flak Cannon... still the same lethality as ever in most games. If you have played any of the Unreal Tournament games, you know its power on close combat. The Rocket Launcher is the same from UT2004, except you can fire grenades instead of rockets when pressing 2 times Fire while loading Secondary Fire. The Sniper Rifle has the same lethality and is very dangerous in any kind of combat due to the headshots it can make. The AVRiL and Redeemer still remain the same. Currently being a bit lazy to write differences in vehicles, but I can tell the Scorpion still remains a Manta killer.

Most power-ups are back, adrenaline is removed, but another very special deployable has come to UT3. We present you... The Slow Field. Slow the time for anything that's in it, but doesn't save from fall damage, just like the time is slowed. The Mine Layer has been turned into a Spider Mine deployable, but it is very lethal against troops and slowly moving targets. The trollful EMP Mine is here to make you cry because you just fall on one of them while you were driving your Leviathan. The Stasis Field protects you from up to 4000 damage, but players and vehicles can go through it. In the Bonus Packs, there are lots of other stuff that came in, such as maps, gametypes, mutators and deployables

Now it's time for the score:

Overall score: 9.7/10
Graphics : Performance score: 9.8/10
Story score: 9/10
Choice (maps, weapons, gametypes): 10/10
Engine score (lighting, physics): 10/10

Livestream! Now LIVE!

Note: After a sudden delete of the previous post, it comes rewritten here

We now have a Livestream channel in twitch.tv! We are going to do a lot of things, such as talking while playing a certain game, showing the aspects of the game, recording our first play of a game and even showing some glitches!

The link to the channel in twitch.tv is: http://www.twitch.tv/TheClassicTrolls

We will review the game while we are playing it, showing the engine capabilities, even show the evil "glitch"

PS: The Livestream may not be with good quality, even it might have dropped frames, but this happens when the Big Troll doesn't have a good upload speed.

четвъртък, 23 май 2013 г.

Youtube, we are coming!

We have some EPIC news for you!

Since the Bigger Troll (methehtrollface(r) or sometimes as icis4) has a new gamer computer, we can start Youtube-ing! Expect a lot of first-try-record-and-review videos in our channel, also known as "Theclassic Trolls". We will record as much as possible videos with walkthroughs, reviews, fun moments and a lot of other stuff we haven't thought of it yet.

PS: The other (Small) Troll (also known as xxxSMDxxx) currently has a small HDD to record, so at least until the autumn, there will be only videos from the Big Troll's view. Expect this blog to be updated with each game we review in Youtube!

After both of us really love games with Unreal Engine, we start with the classic "Unreal Tournament 3"

четвъртък, 17 януари 2013 г.

Something only to be added...

1.Do you like the way the team "The Classic Trolls" write?
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вторник, 15 януари 2013 г.

Black Mesa Source or "The story of Half-Life 1 recreated under the power of Source Engine"

This is actually a stand-alone mod, which can be described in exactly 1 sentence:
"The story of Half-Life 1 recreated under the power of Source Engine"
Although the game uses the absolutely same story, it still manages to make you say "WOW!". The game comes in with fantastic graphics, better models, and especially, some key features, that Source Engine can create, like the great lighting and physics. This game is really interesting with the new, better detailed sounds, which allow you to hear perfectly what the people there are talking. The maps are the same, but they now have some really different look. It could be said that the game is really different, there wasn't almost anything else, except there isn't the other dimension, also known as "Xen". This is all the Half-Life 1 story, except the Xen and further chapters. The ending comes when you get in the portal to Xen. But however, the game, as said, has some changed, but not too much changed parts, so you can feel what the Half-Life 1 was. The game also introduces great graphics on the cost of a bit better performance than you need for Half-Life 2, although, it has more weapons and maps than Half-Life 2, but it has no vehicles at all(except the train, which moves on forward and back on the rails).


Overall score: 9.4
Graphics and Performance score: 9.8
Story (understandable and original) score: 8.7
Choice (maps and weapons) score: 9.5
Engine (lighting and physics) score: 9.7

неделя, 9 декември 2012 г.

Unreal Tournament 2004 and the Feature Called "Physics"

Unreal Tournament 2004 is an improvement in the Unreal Tournament series by adding a few more gamemodes, including "Soccer", the very classic deathmatch, some warfare and many others, and also a great story mode. This UT is a bit detailed, but it can be runned on max. graphics on the computer from the Painkiller review. This time, UT2004 has physics. It is really detailed, by including great lighting engine, really detailed and has lots of unforgetable fun. Even the story mode is really interesting - you are someone who wants to win the Tournament. You pass the qualification and hire your team. Then, you fight them to prove that you are the best one of them. You go to the ladder, challenge and be challenged for some credits or even a teammate and, of course, finally you fight the "boss" team, then fight the captain of the team and, probably, win the Tournament.
The game still has the add and play function from the older UT. You can add mutators(mods), maps, characters and many others. It is really easy for developing, the only problem you might encounter is the character modeling. It has almost everything in one simple program - UnrealEd. This program has import for almost everything, you can even create your own "props" from parts of the map. As UT, the game again isn't complex, it just has some (really) better details. One of the best parts of the game is the physics engine - it allows you to cut off any part of character without adding another model for the part of the body (it uses only one model, which can be "tortured"), that is left. The game MUST be played, it doesn't make your performance awful and brings you lots of details at the same time. And here come two last things - vehicles and new types for killing your enemy. These vehicles include a tank, a buggy with some body cutting blades, a lightning gun, a hover "bike", which can smack your enemy, and the Leviathan, the vehicle that you would like to have all the time.
Finally, the game, for me, is one of the best things I can do in my spare time. If there is someone who already has the game, I have a bit "n00bly" done map for him (the map isn't for noobs, i am just not so good at map creating).
Link to the map: http://www.mediafire.com/?see2t555ej1l82b
And so, here comes the score:

Overall score: 9.7/10
Graphics and Performance score: 9.8/10
Story score: 9.6/10
Choice (maps and weapons) score: 9.9/10
Engine (lighting and physics) score: 9.5/10

понеделник, 5 ноември 2012 г.

Unreal Tournament (or The Good Old Times)

The good old times, when games with mass deathmatch were played all over the world. This game turned to an immediate classic after another great game, Unreal. But let's talk about Unreal Tournament.
This game started with an extension for Unreal, adding some maps for deathmatch. Then it got some more gamemodes and turned in the game we know it. It has a great story. Even the game doesn't have a physics engine (Portal could be made with the engine) it is still played by me and some other people around the world. It can be counted as the best game of all times, as I still play. At least I think so. It is also not that complex. Since I was 3 I am playing 3D shooters like Wolfenstein 3D and so on. Sorry about the lyric deviation. So, the game can be counted as a simple one, the rules of the gamemodes aren't hard to remember and the game isn't complex at all. And now about the features:
-Downloadable gamemodes, maps, weapons and textures
-12 weapons, including a hand-held teleporter and a nuclear hand-held launcher
-Lots of detailed maps, without downloading some others from sites
-Great textures and environments for that time
-Runs on max graphics on the computer, which was introduced in the first review
Actually the game doesn't have almost any problems, except the missing SpawnGuard. So I will recommend the game to every one who reads this.

Overall score: 9.6/10
Graphics and Performance score: 9.7/10
Story score: 9.4/10
Choice (weapons and maps) score: 9.8/10
Engine score: [Missing due to no physics]